And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Luxology modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC.
modo 501 SP1 Details
Improved: SDK documentation.
Fixed: Bug with bump mapping.
Improved: Optimize sculpt speed when using interpolated strokes.
Improved: Restored MMB functionality for setting sculpt offset.
Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.
Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.
Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.
Fixed: Major slowdown for procedrual brushes on PSUBs.
Fixed: Bug related to UIImageChoices and tool presets.
Fixed: Quit, Preferences & About menu functionality in OS X.
Fixed: Bug in Slice tool with bezier curve.
Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.
Fixed: Make image brush aware of mesh item transforms.
Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.
Improved: Updated Solidworks plugin files.
Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".
Fixed: Tool highlighting in the paint layout.
Improved: Optimize hair styling with guides.
Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.
Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.
Fixed: Potential crash aborting Bake To File.
Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.
Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.
Fixed: Change to make GL drawing of brush update on procedural brush changes.
Fixed: Vertex deselection before it is destroyed.
Fixed: Dock menu Quit.
Fixed: Motion blur on MDD instances.
Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.
Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.
Fixed: Shading bug with multi-layered shaders and bumps.
Fixed: Playback bug.
Fixed: Main window title to track scene name on save.
Fixed: Drawing polygon with tool in UV space on material mode.
Fixed: Problem with rayGL and advGL hader when toggling rayGL.
Fixed: Horizontal wrap broken.
Fixed: Potential crash in PBView.
Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.
Fixed: Issue with item effector on workplane.
Fixed: Navigation of targeted cameras\lights.
Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.
Fixed: Bug of world axis snapping for mirror generator.
Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.
Fixed: Vertical wrapping for cylindrical & spherical.
Fixed: Potential crash with key hole PSUB polygon.
Fixed: Bug causing multiple image map creation on every paint stroke.
Improved: Optimizations to item list and tree panes for scenes with a lot of items.
Fixed: Updates of preview surfaces with identity transforms.
Fixed: General bump evaluation on replicated surfaces.
modo 501 SP1 Details
Improved: SDK documentation.
Fixed: Bug with bump mapping.
Improved: Optimize sculpt speed when using interpolated strokes.
Improved: Restored MMB functionality for setting sculpt offset.
Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.
Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.
Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.
Fixed: Major slowdown for procedrual brushes on PSUBs.
Fixed: Bug related to UIImageChoices and tool presets.
Fixed: Quit, Preferences & About menu functionality in OS X.
Fixed: Bug in Slice tool with bezier curve.
Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.
Fixed: Make image brush aware of mesh item transforms.
Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.
Improved: Updated Solidworks plugin files.
Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".
Fixed: Tool highlighting in the paint layout.
Improved: Optimize hair styling with guides.
Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.
Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.
Fixed: Potential crash aborting Bake To File.
Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.
Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.
Fixed: Change to make GL drawing of brush update on procedural brush changes.
Fixed: Vertex deselection before it is destroyed.
Fixed: Dock menu Quit.
Fixed: Motion blur on MDD instances.
Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.
Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.
Fixed: Shading bug with multi-layered shaders and bumps.
Fixed: Playback bug.
Fixed: Main window title to track scene name on save.
Fixed: Drawing polygon with tool in UV space on material mode.
Fixed: Problem with rayGL and advGL hader when toggling rayGL.
Fixed: Horizontal wrap broken.
Fixed: Potential crash in PBView.
Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.
Fixed: Issue with item effector on workplane.
Fixed: Navigation of targeted cameras\lights.
Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.
Fixed: Bug of world axis snapping for mirror generator.
Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.
Fixed: Vertical wrapping for cylindrical & spherical.
Fixed: Potential crash with key hole PSUB polygon.
Fixed: Bug causing multiple image map creation on every paint stroke.
Improved: Optimizations to item list and tree panes for scenes with a lot of items.
Fixed: Updates of preview surfaces with identity transforms.
Fixed: General bump evaluation on replicated surfaces.