Luxology modo 501 SP2 Osx Cocoa 64bit - MacOSX

lynkth

Applesan@

Luxology modo 501 SP2 Osx Cocoa 64bit | MacOSX

Luxology modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Modo 501 service pack 2:

Fixed: Potential crash when a dynamic-datatype command using query operators is mapped to a key

Fixed: Potential crash for the collapsed Shader tree popups.

Fixed: Potential crash in UV group bevel when polygons in the group are partially mapped.

Improved: Stat command text value hints.

Fixed: OpenEXR channel names can't be more than 32 characters long, channel name is now truncated.

Improved: SDK docs.

Fixed: Potential crash in the color picker.

Fixed: Potential crash saving color presets.

Fixed: Potential crash when loading presets or scenes that contain the same images.

Fixed: Potential crash when attempting to network render with multiple frame passes.

Improved: rayGL offset in light views.

Fixed: Added missing command in environment contextual popup.

Fixed: Potential crash in texture baking.

Fixed: Source of NaNs in renders with fur and/or curves.

Improved: Third party help menu options.

Fixed: Assemblies saved as presets potential cause crash in modo when re-opened.

Fixed: Potential crash bug with patch tool.

Fixed: Adding extra point using Add Point tool when the target polygon is line.

Fixed: Layered EXR files still have some problems with default render output names.

Improved: Sending lines over telnet.

Fixed: Potential crash from SWKit with long item list names.

Fixed: Various small bug fixes to resolve crashing and improve stability.

Instructions:

Update for previous installed Modo 501
Just open the dmg and replace the modo file in applications.
 
Arriba